Author:  Girl-FoxTails, thanks for this nice guide. Date: 03-03-2008


I would like to show you my guide to mages, as they have the potential to be one of the most powerful classes. I really enjoy playing as a mage, and I hope that after reading this guide, you will have the know-how to enjoy it as well!

Beginning as a mage can be really rough, but stick with it and in the end (hopefully, ) you will be the great, powerful master of the Mabinogi universe. Err, right. On with the guide!

Let's begin with a basic overview of the skills people overlook, because they're not readily available as books:

For example, the magical skill "Meditation" can be learned from Stewart (Teacher NPC in Dunbaton, the second town) when you equip your Elemental Master title and talk to him about skills. The aforementioned title can be acquired by learning all 3 types of bolts (Just have to rank F them, and you'll instantly get the title. It adds +10 Mana, so it's quite useful to have early on.)

To get Meditation past rank F, you have to open up Stewart's secret store. In there, you can buy the book that will advance it to rank E - currently the highest rank of Meditation the game allows.

In addition to Meditation, there's the skill "Magic Mastery" that can be learnt from Lasa, the red-haired schoolteacher in the first town. For each level in this, it adds +10 mana. It's pretty much essential for a mage, if you have the AP to spare. At ranks past 9 it will add INT.

Healing is also a useful spell to have. The book costs about 9800? gold, I think. It's essential to have as a mage to save money on potions for your party. Healing yourself is not advised as it drains stamina like mad.

Enchanting is a useful spell to have as a mage - to get it, just equip a magic powder. Enchanting means that you can take an enchant scroll and add it to a certain item. Equipping a scroll and magic powder at the same time and using the skill lets you enchant. It's pretty simple; scrolls can be obtained from the end chest in Alby dungeon as practice, or you can Enchant Burn an item. Enchant burning means that you remove the enchantment on an item, destroying it(!!). It's pretty easy to do; you just make sure to have magic powder, mana herb, and blessed water in your inventory, and drop the item you want to burn into a campfire - it'll ask you whether you want to "Enchant burn" or "enchant entrust burn". Pick enchant burn. Entrust is a bit complicated to work out as it is. It involves having another person in your party, hopefully with more INT than you have, burn the item. You have to have a yellow herb in order for this to work, as well as higher grade of magic powder.

However, I must save the best for last in this mage guide (since i <3 being a mage).

The two "big dogs" in Mabinogi's magic system are the huge area of effect spells, Fireball, and Thunder. Each has the capability of dealing massive amounts of damage and clearing out entire rooms. =However= the quests to get them on the real servers are quite long and difficult; it involves going through a lot of lower and middle dungeons and killing specific monsters that drop seals (you need 10 seals of a certain skill added to a collection book in order to actually learn the aforementioned skill).
Fireball and thunder both require their respective fire and lightning wands to use, and take up 125 mana for a full charge. It's pretty hefty, but works wonders in rooms - Check out this spiffy GIF I made:


(If you can't see it on page, you can click here to download it.)

an addition, there's also some pointers I would like to give about my experiences using magic and getting owned by magic.
MAGIC POINTERS: Random Facts That I've gathered. STRATEGY.
A good strategy for getting through Raby dungeon is using Ice bolt -> counter attack for the skeletons. Fire a bolt and immediately go into counter attack; for red and metal skeletons, if they start to load up an arrow, charge another ice bolt immediately and repeat process. Luckily these monsters will only single aggressive, so try not to piss off the wrong one (the one following you will have !! over its head when it spots you).

Ice -> counter will work on pretty much any monster that doesn't run too fast. Well, provided you're at maximum distance. I stress experimenting at this point to determine what works for you... lag can also be a great factor in this.

=HOWEVER=
most boss monsters and some normal monsters will have what is known as "mana refractor" skill; that is, all magic will do damage to them but glance off and have no effect whatsoever on their stride. What I mean by this is - monsters will normally recoil after you hit them with a bolt, leaving you time to think of your next action, but mana refractor monsters will keep right on running towards you. Examples that I can think of at the moment are the Ogres, Golems. Anything BIG, I guess.

=BUT=
one big advantage of fire bolt is that it will knock down ANY monster. Yes, any monster, mana refractor or not. It can be a lifesaver in any situation.


As for lightning bolt, it's not as useless as some may presume it to be. With high balance, you will do almost always maximum damage with the bolt. This is how it breaks down.

Against a SINGLE ENEMY : LIGHTNING BOLT WILL :

1 bolt charged: make it recoil
2 bolts charged: push it back
3 bolts charged: make it fly and land on its back
4 bolts charged: same as 3
5 bolts charged: same as 3

Against MULTIPLE ENEMIES : LIGHTNING BOLT WILL:

Hit as many enemies as you have bolts charged, of course.
Example:

And Lightning bolt WILL: DISAPPARATE OVER TIME. Only charge it when you need it. None of the other magics will do this.

Fire bolt will: Get stronger with each charge. Maximum of 5 charges, of course.

Being a mage, it is entirely possible to solo almost every dungeon. The end bosses may give you some trouble, as they will require some use of your undeveloped melee skills. Ciar dungeon, for example, may provide some difficulty with its final boss - the golem. However it is possible to take it down using only F ranked melee skills (look foward to another guide about fighting golems, i guess @_@) However, if you're not sure of your abilities, call in some friends (good idea) or just wing out of the dungeon (meh... not so hot. You'd miss out on the goodies at the end).


A great general strategy for fighting in dungeons is: charge up 5 ice bolts and go hide in a corner that is not crowded with monsters, or that has the least monsters near it. Snipe the monsters close to you - but, as you do it, charge up a bolt as they fall. If done right, you can get in two cycles of 3 bolts - after which you will have to melee if it's not dead.

Good experience with the melee system and knowledge of monsters' skills are critical at this area, because as a mage you will have rank F in every melee skill (except critical hit). Make sure to practice queing up skills on easier monsters so you know what you're doing.


WANDS and their usage:

Wands must be used for fireball and thunder; however, they can be used reguarly with their repsective bolts as well.

Pro tip: NEVER, NEVER, NEVER melee with your wand. Please, if you want to save money, don't wack things with it, except in dire emergencies. The durability goes down super quick if you smack things,
and it is COSTLY to fix. I found this out the hard way the first time through. If you want to smack
things, get a melee wand, but there's no real point.

Pro tip 2: Meditation slows your speed down to a walk if you have it on. (It provides 150% mana regeneration, if i haven't already mentioned it) HOWEVER, if you have a wand equipped, you can run
at normal speed while meditating. Pretty cool, eh?

Wands will also extend the distance at which you can fire your bolts, and will increase the damage that your bolts do.

TITLES and their usage: What's good for a mage?

초보 엘리멘탈마스터 - Elemental Master - adds +10 mana when equipped. Again, learn all 3 bolts to get this title instantly.

현명한 - This title is badass (because it's what I have. ha.) It means that you're wise, I guess, because to get it you must have over 200 INT. Pretty handy to have as a mage, as it adds +20 INT and +10 dex, but it subracts your STR by 10. Oh well. My favorite title so far.


서큐버스를 잡다 - Succubus Killer - Adds +7 INT, +8 Mana, -10 HP, -2 Stamina. To get this, you must solo Raby dungeon (Upper left corner from Dunbaton) and kill the succubus. I used this until I got 200 INT title.

럭키가이/걸 - Lucky guy/girl. Get a lucky finish over 2000 gold to get this title, will add +20 luck - great for an Ice mage that needs critical hits.

Titles that require aging:
알꺼 다 알게된 - Age 30ish? you will get this. Adds +20 INT, +20 DEX, -30 WILL (ouch), -5 HP/Mana, -10 Stamina

늙은 - When you're super old (40 yrs?) Adds +35 INT, +10 DEX, -5 Str, -40 WILL, -10 Hp/mana

There's also one I haven't gotten yet: Saw a ghost in the library, it adds +10 INT and mana, with subtracting something (not sure what). You have to open Stewart's secret store and buy a scary library pass and see some ghosties to get it.

The Magic Master titles are exceedingly difficult to get, and for us (that is, non-able-to-pay-people with some remnant of a life) only available in the Test Server. Why, you ask? These titles require you to get RANK ONE and MASTER the skill. If you play in the real server you will have not nearly enough AP unless you choose to be reborn, or... play to a super high level (which some people do. It's possible, but it will take you along time.

 

EQUIPMENT:

As magic damage now is boosted by the amount of INT you have, you want to naturally have as many enchantments that will boost your INT!

Enchantments that boost mana are also a plus.

Ones that boost DEX (for your damage balance, silly) are great as well.

For example, most of my equipment is enchanted with "of consideration", which adds up to +3 INT. Also good is "of fountain" which will add up to +7 mana. Bracelets of fountain can be found from the end chest in Raby dungeon. Mage caps of consideration are found from Red and Black spiders.

Wisps drop a nice cap, "Smart tork's merchant cap of Will'o'the wisp", which is great for a mage.

In the end, however, the clothes that you wear won't really have any bearing on your magical abilities. It is the enchantments that make the mage.

Items can only have one prefix and suffix, so make sure you know what you're enchanting on there, as they will be overwritten.

Anyhow, I hope that you got through this all right (It's kind of long, I know).

I'm open to any questions you have about being a mage, or on magic in general, and hopefully this can be some kind of FAQ thread for people about magical skills in Mabinogi.

If I missed anything I'll be sure to add as soon as I remember. Just ask, really.

EDIT LIST : More Info, random facts .

1. Eat berries to increase your INT and DEX.

2. Mana cost of skills: as a bolt skill increases in level, so will its mana cost. Ice bolt starts up cheap, but at rank 5, which I am at, it costs 4 mana per charge. Urg. Lightning and Firebolt also cost the same amount of mana.

3. Mana potions can be purchased from other players only, if you need them - no NPC store sells them. You can find them as regular monster drops from wolves, skeletons, skeleton wolves... a lot of monsters drop mana potions. Mana 50's can be found in end chests of dungeons. You can also make your own potions with the potion making skill.

4. Great skills to boost INT are Composing and Music knowledge.
5. You can learn all 3 bolts from Lasa in the magic school. I don't really see why it's worth it when you can pay and learn from the books instantly...?

6. Starting age - unless you plan on letting your character sit for a few weeks, I don't recommend starting at age 10. If you start that young, and level up, you will get NO INT. Only after age 15 or so will you start to get INT as you level up. For reference - I started at age 17. I guess you could start at 10 and let it sit for a few weeks to collect the extra AP - seems to be useful.

7. Levelling up bolts isn't difficult at all. What you can do is make a party with just yourself in it and then set finishing option to "anybody finish". That way you can melee if you wish and then finish off with a bolt. It's possible to level up bolts extremely quickly in this manner, if for example you can melee a monster that is "boss" or "awful" to you but your bolts cannot do sufficient damage to kill it. This is best done outside and not in a dungeon situation where there are other monsters to deal with.






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